Windows Presentation Foundation By Jayesh Chudsama


Applications = Code + Markup: A Guide to the Microsoft Windows Presentation Foundation
September 30, 2006, 8:01 pm
Filed under: Blogroll, Books & writing

Applications = Code + Markup: A Guide to the Microsoft® Windows® Presentation Foundation

Book by Charles Petzold

In this book, Windows programming legend Charles Petzold covers in parallel the two interfaces that make up the Windows Presentation Foundation (WPF).

From the outset, the reader can shift focus seamlessly between Extensible Application Markup Language (XAML) and C# to see them as flip sides of the same processes.

Beginning in the first chapter, Petzold presents the general syntax of the XAML and corresponding programming code with numerous illuminating examples on how the two correspond and interrelate.

The book builds on this base, providing the classic Petzold Windows user interface (UI) treatment, to show Windows developers how to create next-generation interfaces for their applications.

Learn how to :

  • Create and enhance controls including menus, toolbars, tree views, and list views
  • Use dynamic layout to automate the positioning of controls and graphics
  • Work with dependency properties and routed input events
  • Use XAML resources, styles, and templates to alter the appearance of your UI
  • Use data binding techniques in XAML to help simplify and streamline your applications
  • Create and publish XAML Browser Applications
  • Develop visually-stunning UIs with interactive graphics, media, and animation

Topics covered:

The application and the window
Basic brushes
The concept of content
Buttons and other controls
Stack and wrap
The dock and the grid
Canvas
Dependency properties
Routed input events
Custom elements
Single-child elements
Custom panels
ListBox selection
The menu hierarchy
Toolbars and status bars
TreeView and ListView
Printing and dialog boxes
The notepad clone
XAML (rhymes with camel)
Properties and attributes
Resources
Windows, pages, and navigation
Data binding
Styles
Templates
Data entry, data views
Graphical shapes
Geometries and paths
Graphics transforms
Animation
Bitmaps, brushes, and drawings

 

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